Here you can find detailed information about all the jutsus from the ATTACK type.
C: Close
(The jutsu can take effect from close range)M: Medium
(The jutsu can take effect from medium range)F: Far
(The jutsu can take effect from far away)Leaf Whirlwind (C)The user attacks his opponent with a taijutsu move, dealing 100 damage and putting 1 distance between them. If this jutsu is used with
Leaf Rising, it deals 200 damage instead.
Cooldown: 3
Leaf Rising (C)The user kicks his opponent upwards, dealing 100 damage. If this jutsu is used before Leaf Whirlwind, the user also regain 10 mobility.
Cooldown: 3
Bijuu Chakra Mode The user gains 100 bonus damage on his next physical attack
(taijutsu or weapon attack) and will instead gain 5 movement speed during the next 3 turn instead of losing 5.
Cooldown: 5
Hiding in the MistThe user camouflages himself in the mist. His next physical attack can't be dodged, but can be countered. But, the enemy mobility is greatly slowed: by 15.
Cooldown: 6
Flying Thunder godDuring the next turn, the user gains 100% dodge capacity, allowing him to even move from far to close, or from close to far, however he wants.
Cooldown: 6
Chidori (C,M)The user channels his chakra, turning it into lightning and attack his opponent. It deals 200 damage and causes a bleeding during 3 turns for 50 damage each turn.
This jutsu can be used at a medium range only if the user's movement speed is greater than 70.
Cooldown: 5
Sage Mode(Frog)The user regains 20 mobility and 100 health each turn during 3 turns.
Cooldown: 6
Rasengan (C)The user attacks with concentrated wind in his palm, dealing 300 damage, and causes a 50 damage bleeding for one turn.
Cooldown: 5
Limbo (C,M)The user creates a copy of himself in another dimension, but which the actions and movements take place in the real world. He deals 400 piercing damage, and get a free dodge of any close range attack from his opponent for the next turn.
Cooldown: 7
ByakuganThe user gains 10 mobility back, and his next physical attack over the next 2 turns will block his opponent chakra points, stealing 10 mobility from him.
Cooldown: 5
Kusanagi SwordThe user's next physical attack for the next 2 turns will cause a 100 damage bleeding over 2 turns. It only applies once.
Cooldown: 4
8 inner gates (C,M,F)The user breaks his own limit, gaining back 40 mobility, and become so fast that he can teleport himself from close to far or far to close for the next 2 turns. At the end of the second turn, he will attack and deal 500 damage.
Cooldown: 8
Toad Mouth Bind (C)The user imprisoned his opponent in a cage. He gains 50 damage
over each elemental jutsu that he uses for the next 2 turns and slow his opponent down by 15.
Cooldown: 5
Crytal Ice Mirrors (C)The user traps his opponent in a cage of mirrors, and attacks him. The victim receives 400 over 4 turn, which is a bleeding of 100 damage for the next 4 upcoming turns.
Cooldown: 6
Paper Person of god (M)The user creates a sea of explosive papers and trap his opponent in it, dealing massive damage: 1000. The victim won't be able to use any
transformation stage jutsu or
mobility jutsu over the next 2 turns.
Cooldown: 12
Chidori Blade (C,M)The user attacks with a lightning blade, dealing 300 damage, and cause a bleeding of 50 over the next turn.
Cooldown: 5
Dance of the Crescent Moon (C,M)The user attacks with phenomenal speed, dealing 300 damage and gaining back 20 mobility.
Cooldown: 6
Four legs techniqueThe user can dodge any non-magic projectile over the next 2 turns and will instead gain 5 mobility instead of losing during these turns.
Cooldown: 5
Kage Bunshin no JutsuThe user creates many clones, giving him the possibility of dodging one close range attack, only for 1 turn. He also reduces the cooldown of the jutsu that he used before this jutsu by 1 turn.
Cooldown: 5
Wolf Super Fang (C,M,F)The user summons a companion and they do a spinning attack together. The attack deals 200 damage and slow the victim by 10.
Cooldown: 4
Shadow Snake Hands (C)The user transforms his arms into snakes and attacks. He deals 200 damage and stun his opponent.
Cooldown: 4
Earth Release: Inner Decapitation Technique (C)The user traps his opponent into the ground, dealing 300 damage and stunning him over the next turn.
Cooldown: 5
Twin Rising Dragons (M)The user attacks with many projectiles to deal 300 damage, gains back 30 mobility and a boost of 50 damage on each elemental jutsu for the next 2 turns.
Cooldown: 5
Shikigami Dance (M,F)The user creates paper wings that will automatically attack each turn for the next 2 turns, dealing 150 damage. The user can also change his position, from far to close or close to far, however he wants, and will reduce the first incoming non-physical attack by 50%.
Cooldown: 7
Acrobat (C)The user gains the ability to manipulate 8 swords, dealing 100 damage, and causing a 100 damage bleeding over the next turn. He also regains 15 mobility.
Cooldown: 4
Earth Flow River (M,F)The user summons a mud river who deals 400 damage, slows the opponent by 20, and prevent him from using any jutsus that are related to mobility for the next turn.
Cooldown: 7
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