Striker World
Welcome to Striker World, the platform for all fans of Naruto, it's a bloody arena, but at the same time, it's a beautiful place for everyone. Here you can buy jutsus and fight against other players, and win by proving your unbeatable sense of strategy. Sometimes, you need to seat back, and think about your next move on the next round, and which combination of jutsus can lead you to victory.
Our fighting system is so MUCH fun ! Give it a try, and you'll like it !

-We are recruiting: Jutsus creators - People to balance damage and cooldown

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 Self-Port Type

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Boss
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Messages : 18
Striker Points : 0
Date d'inscription : 2018-06-22

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PostSubject: Self-Port Type   Sat 23 Jun - 1:20

The store only gives the price and features of the jutsu. If you want detailed information (Damage, cooldown etc...), scroll down.
You think something costs way too much or should cost a little bit more ? This is only the beta version of the platform, you can be a part of our managing team. Scream your idea to us ! Surprised

Effects
Stun: You won't be able to move or attack-Can be broken by using a transformation stage (8 inner gates, Sage mode, Cursed Mark...etc)
Silence: You won't be use any non-physical jutsu.
Bleeding-Poison: Lose a specific amount of HP each turn and deal 50 damage less on every attack.
Slow: Lose an amount of mobility permanently.

Enjoy your purchase !

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Boss
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Messages : 18
Striker Points : 0
Date d'inscription : 2018-06-22

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PostSubject: Re: Self-Port Type   Sun 24 Jun - 19:42

Here you can find detailed information about all the jutsus from the SELF-PORT type.

C: Close (The jutsu can take effect from close range)
M: Medium (The jutsu can take effect from medium range)
F: Far (The jutsu can take effect from far away)

Healing technique
The user heals himself for 200 HP, and stop all bleeding or poison effect.
Cooldown: 5

Healing Network
The user heals himself for 300 HP every turn over 4 turns, and stop every bleeding or poison effect.
Cooldown: 8

Windmill Triple Blades (M)
The user throws shurikens, which are attached to strings, and can manipulate them. This jutsu lasts 2 turns, so the user won't be able to use any other jutsu. It can strike both turn, dealing 200 damage each turn and causes the victim to bleed by 50 damage for 2 turns.
Cooldown: 5

Poison Mist (M)
The user creates a poison cloud over a specific area. The cloud deals 100 damage for 3 turns. If the enemy changes his position (from medium to close, or to far), the damage that he's receiving will stop instantly.
Cooldown: 5

Shadow Manipulation (C,M,F)
The user uses his own shadow to trap his opponent. They are both stunned, but if the opponent was under a transformation state (Bijuu mode, 5 gates, Sage mode, etc...), it will automatically go away and won't be able to use any type of transformation jutsu for the next 3 turns.
Cooldown: 6

Sharingan
The user activates his sharingan and will gain 5 mobility instead of losing 5 each turn, during 2 turns. And, all close range jutsu from any type will be reduced by half when he's being attacked.
Cooldown: 5

Gentle Fist (C)
The user channels his chakra in his palm and strike his opponent with it, dealing damage based on how much health his opponent has.
500-999: 400 damage.
1000-2000: 200 damage.
He will also push him back from close to medium.
Cooldown: 5

Cursed mark
The user sacrifices 100 HP, but regain 20 mobility. His next non-physical jutsu will be surrounded by dark chakra, gaining 100 bonus damage and dealing piercing damage.
Cooldown: 6

Sage Mode(Snake)
The user gains back 30 mobility and ignores all type of damage for 1 turn.
Cooldown: 5

Chakra Scalpel (C)
The user cuts his opponent, dealing 100 damage and causes him to bleed for 50 damage during 4 turns.
Cooldown: 6

Iron Sand Marking (C,M,F)
The user marks his opponent. If his mobility is superior than the marked enemy, he will automatically be able to change the distance between them from far to close, or from far to medium, or however he wants.
Cooldown: 5

Iron Sand Projectiles (M)
The user attacks with Iron Sand, dealing 200 damage and slowing down his opponent by 30.
Cooldown: 5

Jibakugan (C)
The user brings the worst out of his enemy. The trapped opponent won't be able to do any action/special move for the next 3 turns.
Cooldown: 5

Wild Snake Hands (C,M)
The user summons snakes on the floor to attack his enemy. It deals 200 damage and poison for 50 damage over 2 turns.
Cooldown: 6

Reaper Death Seal (C)
The user loses 200 HP to deal 600 piercing damage to his opponent.
Cooldown: 7

Bunshin no Jutsu
The user add 100 bonus damage to his next physical attack.
Cooldown: 5

Earth Release: Dorodomu
(C)
The user steals 15 mobility from his opponent with a dome-shaped structure.
Cooldown: 5

Izanami (C)
The user is attacking the mental health of his opponent, dealing massive damage: 900. And for the next turn, the last jutsu that he used will be disabled, and the cooldown will be extended by 3 turns.
Cooldown: 9

Yin Seal: Release
The user will heal for 50% of all the damage he received last turn, but will lose 15 mobility instead of 5 for one turn.
Cooldown: 6

Sand Tsunami (F)
The user creates a sand tsunami, which will deal 400 damage from far and drag the opponent to a medium distance.
Cooldown: 6

White secret technique: Ten puppets collection of chikamatsu (M)
The user will summon the 10 most powerful puppets and attack his opponent. The attack deals 1000 damage and cause a bleeding during 4 turns for 50 damage each turn.
Cooldown: 12

Performance of a hundred puppets (C,M)
The user summons a hundred puppets that he will control for the next 2 turns. He won't be able to use any other jutsu but can use special move or action. The puppets will attack both turn, dealing 350 damage each turn.
Cooldown: 6

Lightning Release: Purple Electricity (C)
The user turns his chakra into a purple lightning and attack, dealing 200 damage and cause a bleeding of 50 damage for the next 3 turns.
Cooldown: 5

Hidden Mouth needles
(M)
The user attacks with needles coming from his mouth, dealing 200 damage and slowing the opponent by 10.
Cooldown: 4

Twin Lions Crumbling Attack (C)
The user creates lions with his chakra, so powerful that they turn purple. He deals 300 damage, and get a bonus of 100 bonus damage on his next turn for any elemental jutsu.
Cooldown: 6

Summoning: Quick Beheading Dance (M,F)
The user summons a wind style reaper who cuts down everything on his path. It deals 400 damage and gives back 10 mobility.
Cooldown: 6

Roof Tile Shuriken (M)
The user throws random objects infused with chakra. This jutsu last 2 turns, and deals 150 damage each, it also slow your opponent by 10 each turn.
Cooldown: 5



More will come...You have an idea ? Share it with us by contacting the Boss. farao

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Last edited by Boss on Thu 28 Jun - 14:35; edited 1 time in total
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Kiryu

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Messages : 2
Striker Points : 600
Date d'inscription : 2018-06-25
Age : 17

Character Sheet
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Class: Self-supp Self-supp
PostSubject: Re: Self-Port Type   Mon 25 Jun - 10:40

Purple lightning 2500
Healing technique 1300  
Bunshin no Jutsu (clone technique)1100
Sage mode (snake)2800
Sharingan 1700

Total: 9400
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