Here you can find detailed information about all the jutsus from the TANK type.
C4 (F)The user creates a clay version of himself but in a gigantic form. The explosion will deal 1000 damage and silence the enemy for the next turn.
Cooldown: 7
Spiked Human Bullet Tank (C,M)The user transforms into a big ball with nails on the surface. Touching your opponent will knock them 1 distance away and deal 200 damage.
Cooldown: 5
Susanoo (M)The user summons the symbol of destruction. He gains 50% damage reduction for 2 turns and also attack to deal 700 damage the first turn.
Cooldown: 7
Chibaku Tensei (C,M)The user creates a second moon by using earth resources
(rocks, gravity manipulation). His opponent will be trapped, then receive 400 damage and is slowed by 20 and silenced for the next turn.
Cooldown: 6
Bansho Ten'in (F)The user drags his enemy to him from far to close. If the next turn, he uses a jutsu related to a random "Dojutsu", the damage will go up by 100.
Cooldown: 5
Sand Prison (C,M)The user manipulates sand to trap his enemy. The victim will receive 300 damage, but won't be able to use any
elemental jutsu for the next 2 turns.
Cooldown: 5
Grand Sand Mausoleum (C)The user trap his enemy in a sand pyramid with seal capacity. He deals 500 damage, slow the victim by 10 for 2 turns. The pyramid will stay here for the next turn and the sand won't let your opponent go further than medium range.
Cooldown: 6
Rashomon The user creates a demonic barrier to protect him. The barrier can absorb up to 500 damage and block your opponent from changing the distance between you.
Cooldown: 7
Water Shark Bullet (C,M)The user attacks with a water shark. It deals 300 damage.
Cooldown: 4
Cherry Blossom Clash (C)From close range, the user punches the ground, deals 300 damage, pushes the opponent back to medium distance and stun him for 1 turn.
Cooldown: 4
Gedo Mazo (M)The user summons Gedo Mazo that will attack and deal 400 damage and stay there for the next 2 turns. The user will have a power boost for these 2 turns, gaining 200 damage on every physical attack.
Cooldown: 8
Iron Sand CloneThe user creates a copy of himself in Iron sand, and will be able to change his distance from his opponent while dodging one attack from all range. Only one.
Cooldown: 5 turn
Mayfly: Antlion (C)The user can travel under the ground and can go from far to close, or close to far. If he emerges close to his opponent, he will deal 200 damage, and gain back 20 mobility.
Cooldown: 4
Lightning Armor The user guards his own body with lightning chakra. Only non-elemental jutsu can affect him. He also can travel from far to close, or close to far and gain back 40 mobility.
Cooldown: 5
Lariat (C)The user attacks his opponent under his throat, trying to decapitate him from a close range. The victim receives 400 damage. The user gains 10 movement speed back.
Cooldown: 5
Summoning jutsu: Manda (C,M)The user summons Manda, which attacks to deal 500 damage, and give a 50 damage boost for every elemental jutsus on the next turn.
Cooldown: 6
Piston Fist (C)The user punches his opponent dealing 200 damage and stunning him the next turn. The opponent won't be able to get away or change his position for the next two turns.
Cooldown: 5
5 Inner Gates (C,M)The user opens 5 gates and kicks his opponent.
If used from close range: 400 damage.
If used from medium range: 300 damage.
Cooldown: 5
Earth Release: Earth SpearThe user is invulnerable against physical attacks and reduces all elemental jutsu damage by 50% for one turn.
Cooldown: 5
Dead Bone Pulse (C)The user makes his bones come out from his body. He gains 50% reduction against
all close range attack. If his opponent was close while he used this jutsu, he would receive 300 damage.
Cooldown: 6
Wood Release: True thousand Hands (C,M,F)The user summons one of the most powerful statue ever created. He deals
1300 piercing damage to his opponent, and affects from any distance.
Cooldown: 10
Water Prison Jutsu (C)The user traps his opponent in a water cage. The opponent is silence for the next turn, and won't be able to use elemental jutsu for the next 2 turns.
Cooldown: 4
Demon Demolition Jutsu (C)The user physically shares and contaminates one of his opponent body part. The victim will receive 200 damage, and bleed of 50 damage for the next 3 turns.
Cooldown: 5
Transformation: Adamantine Staff (C)The user summons Enma for 2 turns. Enma gives him back 20 mobility and allows him to travel however he wants.
All physical jutsu or attack receives a 100 damage boost for the next 2 turns. At the end of the second turn, Enma can attack the opponent from close range and deal 200 damage.
Cooldown: 6
Wood Clone jutsuThe user creates a wood clone and can dodge
one physical attack only. The opponent will also be trap in the wood for 1 turn, making him unable to move or change his position.
Cooldown: 4
Water Release:Tate Eboshi (M,F)The user fuses himself with water, becoming an elemental body. This jutsus has 2 different outcomes over 2 turns:
-Gains 50% reduction against all physical jutsu for the first turn.
-Explode to deal 200 damage.
TenseiganThe user uses a dojutsu in order to strenghten himself, and summon a demon next to him for the next 2 turns. He heals himself for 100 health, and thanks to the demon, he gains 100 damage on every type of jutsu.
Cooldown: 5
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